Thursday, February 14, 2013

Implemented accurate solid-fluid interaction for my FLIP solver

For the past few days I've been working on my fluid simulation project.
I've incoporated Christ Batty's Siggraph 2007 paper into this project.

Here's a demo about the result:

generate levelset for stanford bunny, apply fast poisson disk sampling method to get 128k particles.
grid size 100 cubic.
used anisotropic kernel for surface reconstruction. 
pretty much include everything I've done for fluid simulation, except for marching cube.

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